Architecture

Offline-First Isn't Optional Anymore

It's a baseline requirement, not an enhancement.

"Offline-first" doesn't mean "works when the Wi-Fi drops." It means designing your application as if the network doesn't exist, then adding connectivity as an enhancement.

That's a fundamental shift in how you think about data flow, state management, and user experience. It took me a few failed projects to understand the difference.

What Offline-First Actually Means

The traditional approach: fetch data from the server, display it, let the user modify it, send changes back. If any step fails, show an error.

The offline-first approach: store data locally first, display from local storage, let the user modify it, sync when possible. The network is just a synchronisation mechanism, not a requirement for the app to function.

This changes everything:

  • Data lives locally. IndexedDB, localStorage, or SQLite become your primary data store. The server is a backup and sync target.
  • Reads are instant. No loading spinners for data you already have. The UI renders immediately from local state.
  • Writes are optimistic. User actions succeed immediately in the local store. Sync happens in the background.
  • Conflicts are expected. When you have multiple data sources, conflicts will happen. You need a strategy before they occur.

The Mistakes I Made

My first offline-capable app cached aggressively but didn't handle sync properly. Users would make changes offline, go back online, and watch their changes disappear as the server state overwrote everything. That was a painful lesson in conflict resolution.

The second mistake was assuming "offline" meant "no network." In reality, users often have partial connectivity — enough signal to start a request, not enough to finish it. Timeouts and retry logic matter as much as the offline detection itself.

Third mistake: treating offline as an error state. Early versions of my apps would show warning banners when offline, as if something was wrong. But for users in low-connectivity environments, offline is the normal state. The app should feel natural, not apologetic.

Service Workers Are Just the Start

Service workers handle caching and network interception. They're necessary but not sufficient. A service worker that caches your app shell is step one. The harder work is:

  • Data synchronisation. How do you merge local changes with server state? Last-write-wins? Operational transforms? CRDTs? The answer depends on your data model and conflict tolerance.
  • Queue management. When users make changes offline, those changes need to queue reliably and sync in order. IndexedDB can hold the queue, but you need logic to process it.
  • State reconciliation. After sync, local and server state should match. But what if they don't? What if the server rejected a change? The user needs to know, and the app needs to recover gracefully.

UX When Offline

The user experience matters more than the technical implementation. Users don't care about your sync algorithm. They care about whether their work is safe.

Key principles:

  • Never lose user input. If someone fills out a form offline, that data should persist through app restarts, browser crashes, and eventually sync successfully. Losing user work is unforgivable.
  • Be clear about sync status. Users should know if their data is synced, pending, or failed. Subtle indicators work — a small icon, a timestamp showing "last synced." Don't make them guess.
  • Degrade gracefully. Some features genuinely require connectivity. Real-time collaboration, for instance. Those features should disable cleanly when offline, not crash or show cryptic errors.
  • Test on real networks. Airplane mode isn't a realistic test. Real networks are flaky — requests timeout, connections drop mid-transfer, latency spikes randomly. Test with network throttling tools that simulate real conditions.

The Trade-offs

Offline-first adds complexity. There's no way around it. You're maintaining two data stores, handling sync conflicts, managing queues, and building UI for states that wouldn't exist in an online-only app.

For applications where connectivity is reliable, that complexity might not be worth it. A back-office admin tool used on stable corporate Wi-Fi probably doesn't need offline support.

But for field applications, mobile tools, or anything used by people who move around — the complexity is the cost of building something that actually works for your users.

What I'd Do Differently

If I were starting a new offline-first project today, I'd reach for existing solutions before building custom sync logic. Supabase's realtime subscriptions handle a lot of the hard work. Libraries like RxDB or WatermelonDB provide offline-first primitives out of the box.

I'd also design the data model for sync from day one. Some schemas sync easily. Others fight you at every step. Flat, document-oriented structures tend to work better than deeply nested relational data.

And I'd invest more in testing infrastructure earlier. Automated tests that simulate network conditions, verify sync behaviour, and check conflict resolution. Manual testing catches obvious bugs, but sync edge cases need systematic coverage.

See the Architecture in Action

Example offline-first architecture patterns and video walkthroughs.

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